Warp with a mesh

Bend, stretch and twist drawings and images by dragging the points of a mesh.

3 min
Warp with a mesh: Real editor recording
Real editor recording
01

Select what you want to warp (Ctrl+A selects everything) and choose Modify → Warp with a mesh. A mesh appears over the selection and a bar of icons appears at the top of the canvas.

02

In Mesh mode, the default, grab any point of the selection and drag: the region around it follows the cursor in a smooth curve, and the point you grabbed stays exactly under the cursor.

03

To move single points, choose Advanced mesh: every crossing gets a handle, and the field beside it sets how many points the mesh has. Distort keeps just the four corner handles, to slant or stretch the whole shape.

04

Switch mode whenever you like: what you have already warped is kept. Hold Shift to lock a drag to horizontal or vertical. Guides, the grid and objects attract the handles; Alt ignores snapping.

05

Images are resampled: Pixel keeps the little squares sharp, good for pixel art; Smooth is the default; Bicubic gives the smoothest result. The selector only appears when the selection includes an image.

06

The bar also has Reset mesh, Cancel (Esc) and Apply (Enter). Nothing changes in the project until you apply; applying is a single step, and Ctrl+Z brings the original drawing back.

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